The following rules can produce quite weak output just a few hexagons, on the other hand more complex structure can emerge, it is just a question of chance (to avoid over long recursion I have included one empty rule so the recursion could terminate very quickly, however it could still take a long time for some shapes to render).

1 **startshape **begin
2
3 **tile** { **s** 10 (10*******sqrt**(3)) **}**
4 **background**{**b** **-**1**}**
5
6 **rule** begin {hextiles{ **h** 240 **sat** 1 **b** 1 **}** **}**
7 **rule** hextiles 1{
8 hexagon {**}**
9 **}**
10 **rule** hextiles 10{
11 hexagon {**}**
12 hextiles { **y** (**sqrt**(3)) **z** 1 **h** 1 **}**
13 **}**
14 **rule** hextiles 1.5{
15 hextiles {**flip** 60**}**
16 hextiles {**flip** 180**}**
17 **}**
18 **rule** hextiles 0.5{**}**
19
20 **path** hexagon{
21 **MOVETO**{**x** .25 **y** (**sqrt**(3)/4)**}**
22 **LINETO**{**x** .5 **y** 0**}**
23 **LINETO**{**x** .25 **y** (**-****sqrt**(3)/4)**}**
24 **LINETO**{**x** **-**.25 **y** (**-****sqrt**(3)/4)**}**
25 **LINETO**{**x** **-**.5 **y** 0**}**
26 **LINETO**{**x** **-**.25 **y** (**sqrt**(3)/4)**}**
27 **CLOSEPOLY**{**}**
28 **STROKE**{**width** 0.01 **b** **-**1**}**
29 **FILL**{**}**
30 **}**

With the exception of the mainly pale green image, the other images rendered pretty quickly, as did those that produced a disappointing number of shapes (2, 4 etc). I prefer the outer two, where there are clearly emergent star, and larger pentagon structures emerging. Just for good measure here are four more images generated with these rules.

## No comments:

## Post a Comment